
Added a font reset on the number window upon refresh. Disabled LEFT/RIGHT movement from the status window while inputting an Fixed a visual bug that listed actor stats in the wrong order. Updated for RPG Maker MV version 1.1.0.
RPG MAKER MV CUSTOM STATS UPDATE
Compatibility Update with YEP_X_ItemPictureImg.js Updated for RPG Maker MV version 1.5.0. This makes it so that the item can be sold even if it is at 0 gold. This makes it so that the item cannot be sold. This sets the selling price of the item to x. This notetag allows you to exceed the default editor limit for item prices You can use the following notetag to alter various shop aspects Here is a list of Notetag(s) that you may use. Notetags are used to work around such limitations by allowing the game dev to tag certain traits/properties using specific Notetags declared by the related plugin. RPG Maker MV's editor is unable to allow for custom traits/properties that a game dev may wish to associate with a database object, event, map, etc. If you have any custom shop menu items, they will be displayed here. This is the equip command to directly access an actor's equipment. Instructions You can add and remove commands from the Command Window by changing the Touch input on the name of the actor or parameter. The player can switchīetween the two modes by pressing the 'tab' button on the keyboard or with Or individual actors displaying all stats at a time. This plugin also gives the player the option to tab between a parameterĬomparison mode with the whole party displaying individual stats at a time Information displayed in RPG Maker MV and even allows for custom commands to This plugin enables shops to show more than just the basic Not really enough to let the player know what they're actually buying orĮven selling. It's relatively basic and provides adequate information, but Introduction The shop menu in RPG Maker MV is the same as it was in RPG Maker VX and RPG This plugin is a part of the Yanfly Engine Plugins library. Place the following plugins below this plugin located in the Plugin Manager if you plan on using them. The following plugins are Extension Plugins that require this plugin as its Parent Plugin. Got errors with your RPG Maker MV plugin? Click here.
RPG MAKER MV CUSTOM STATS HOW TO
If (target.This is a plugin created for RPG Maker MV.įor help on how to install plugins, click here.įor help on how to update plugins, click here. Target._customDotValue = origin.mat * 2 //change this line to change the damage formula of the DOT.
RPG MAKER MV CUSTOM STATS CODE
This code goes into the state note tag box and requires the use of Yanfly’s YEP_CoreEngine, YEP_BattleEngineCore, and YEP_BuffsStatesCore. Then you can set how long you want the DoT to last on the state by checking Auto-removal Timing: Action End Duration to how ever many turns you desire. There are many other ways to use this to determine how much damage the DoT will do. (Just remember to initialize them first by making an autorun event at the beginning of the game that sets them to a value.) $gameVariables.value(x) where x is the number of the variable. You can even get real creative and use game variables to determine the damage: Origin.agi for agility, (great for rogue type characters), f for defense, using your own defense as the damage modifier. Change the target._customDotValue to equal whatever you want. In that state’s note box you write the code below. This is a better way to handle Damage Over Time in my opinion. Instead of using a poison effect that deals damage based on the percentage of life the enemy has you can make a Damage Over Time state that deals damage based on the stats of the caster.
